How to Disable Easy Install in VMware Player 3.0

The VMware Player 3.0 Easy Install is pretty useful but in certain cases, we want it disabled. Inside VMware Player settings, there is not an option to disable Easy Install so here is a quick trick/tip to by pass:
  1. First start VMware Player
     
  2. Create A New Virtual Machine
     
  3. Select the option “I will install the operating system later”

     
  4. Once done, your new virtual machine will be added to your virtual library, under Home.

     
  5. Double click on your new Virtual Machine to start it.
     
  6. It will next say the OS is not installed and provide an option to insert the OS installation media.

     
  7. Simply click on Change CD/DVD Settings to select your media then Restart VM!
Hope you like it!

Multiplayer connectivity errors with Trine 2 Ping Keeps Increasing

I was trying to play trine 2 with my friend and ran into problems connecting to eachother. Sometimes we could connect and see the other person connect, displaying their name in the lobby, but their ping would skyrocket from 300-2000 ping, and on the other side the player connecting would just see a “connecting…” screen. Connection problems have been known for Trine2, many threads have been made on the steam forums.

The solution we figured out involved changing a value in a config file in %APPDATA%/Trine2 called options.txt.
In that cfg file there is an option; setOption(networkModule, “DisableSteamRelay”, false). It is set to false by default. Change it to ture so that; setOption(networkModule, “DisableSteamRelay”, true) is saved in the options.txt file. Make sure to close the game before you do this or it will change the value back. Both players need to change the option in their options.txt config file.

Another thing to check is if the ports for the game are correctly opened. We temporarly set our routers to DMZ mode, which is an option, but forwarding the ports is more secure. Frozenbyte makes a console program that checks to see if the correct ports are open for Trine 2. The program can be found at
http://www.trine2.com/help/Trine2_nettest.zip

It will run and display whether or not the correct ports are open for Trine2.

Another solution that was given in the forums by a developer of FrozenByte was as followed: .

Playing with v1.14

If you’re having connection issues, you can try the older v1.14 version of Trine 2. It uses different multiplayer methods internally. 

You should know that savegames from versions 1.15 and 1.16 are not compatible with 1.14 (it will simply not recognize them as having any levels completed). So be prepared to lose your savegames. You can avoid that by using a different save slot (Settings -> Save Slot) and not touch the other saves, but it may not always be bulletproof. 

You should do the downgrade to all co-op players, because 1.14 can only play with other 1.14 players. Mixing 1.14 and 1.16 will not work. 

To downgrade to 1.14: Launch Steam, go to Library, right-click on Trine 2 and go to Properties. Then go to Betas tab, and choose “old”. It doesn’t require password. Now Steam will load v1.14 on your computer. (“old_v115” is v1.15 but it is based on the new multiplayer system so you don’t want to use that.)

To summarize, this thread to help with the various multiplayer errors and troubles that still occur to some users. For general information, Trine 2 now supports multiplayer between Steam (Windows/Mac), and also with standalone Mac and Linux versions. This works very well for the most part and most players don’t encounter any problems – there’s a lot of multiplayer games going on.

That said, some are encountering errors and other trouble. Usually it’s related to connecting to other players. The game will output an error code when it can. This can happen due to a few reasons – one reason is the simple fact that the servers might be under heavy load right now. It’s advised to try a few times at least. If the error numbers are always different, then that might indicate that the problem isn’t “permanent” and you’ll get through with enough tries. 



Error codes

Here are the error codes and explanations:

0 = NetErrorUnknown
// Unexpected disconnection

2 = NetErrorJoinLobbyAborted
// User cancelled connection attempt

3 = ConnectFailReasonNotOnline
// Not connected to master server

4 = NetErrorNoResponseFromHost
// No reply received in 30s

6 = NetErrorConnectionRejected, NetErrorNoResponseFromServer
// Connection was lost

7 = NetErrorConnectionRejectedByServer, Disconnecting
// Server is disconnecting

8 = NetErrorConnectionLost
// Connection was lost

9 = NetErrorConnectionSyncDataTimeOut
// Sync data was not received in 30s (slow connection)

10 = NetErrorConnectingToMasterFailed
// Cannot connect to master server

65539 = ConnectFailReasonFull
// Game is full

65541 = NetErrorConnectionRejected, ResponseRejectedFull
// Game is full

65543 = NetErrorConnectionRejectedByServer, ServerFull
// Game is full

131075 = ConnectFailReasonRejected
// Rejected by peer

131077 = NetErrorConnectionRejected, ResponseRejectedBadPassword
// Invalid password

131079 = NetErrorConnectionRejectedByServer, BadVersion
// Incompatible version

196611 = ConnectFailReasonInvalidTarget
// No such peer

196613 = NetErrorConnectionRejected, ResponseRejected
// No longer hosting a game

196615 = NetErrorConnectionRejectedByServer, BadRequest
// Incompatible version

262147 = ConnectFailReasonTimeOut
// Connecting took too long

262151 = NetErrorConnectionRejectedByServer, TimeOut
// Join attempt timed out

327683 = ConnectFailReasonDeleted
// Disconnected from master server

393223 = NetErrorConnectionRejectedByServer, KickedOut
// Kicked out by server



Trine 2 nettest program

We have a quick port test program now at
http://www.trine2.com/help/Trine2_nettest.zip

This may help figuring out if the ports are open or not. It is not, however, conclusive – most players will be able to play just fine even if the ports are closed. (We’ll try to add some more help and how-to as we go along, but right now you’ll have to look elsewhere for info on how to open those.) 



How to start solving the problem

First, make sure the Steam Ports are open. 

Then, there’s a lot of different options that relate to multiplayer in the game itself. You can access them by opening %APPDATA%Trine2 folder and then opening options.txt. %APPDATA%Trine2 can be copypasted to Windows Explorer and it should go to e.g. C:UsersJoelAppDataRoamingTrine2 (AppData is a hidden folder). On Mac it’s in ~/Library/Trine2/

The settings we are looking for are at the end, and the most important ones are these:

setOption(networkModule, “AllowSteamConnections”, true)
setOption(networkModule, “AllowNonSteamConnections”, true)
setOption(networkModule, “AllowSteamRelay”, false)

The first thing to try is to enable AllowSteamRelay. If it doesn’t work, change something else and try again… 



Private/Public games

There’s been reports that Private games have more trouble than Public ones. So try Public and see if it has the same issues. We are looking into this too and will see if there’s anything that would cause this (there shouldn’t, but who knows)…



Private games with password

The password system in Trine 2 is a little unintuitive. Even if you are invited by your friend, you may get a Bad Password popup. In this case, go to the Multiplayer / Join Online Game menu, and join the Private game manually. First enter the password at the bottom of the screen, and then click on the server to join. 



Other things

If you have any internet speed/connectivity programs on the computer(s), e.g. to boost downloads, or other similar things, please make sure they are not enabled. 



Petrified Tree / The Final Chapter

We are aware of some strange disconnection issues with the levels Petrified Tree and The Final Chapter. These seem to be related to Low/Very Low graphics settings (which cause longer loading times as well). You may do well to try Medium settings and see if the problem remains with these levels. 



Playing with older version

One alternative, if you only want to play with Steam friends, is to try out the older version of the game. This may help in some of the cases (but not all – the newer version should be the best one for most people). 

If you are interested in that, there’s a couple of things to know:

1. Your savegames will get messed up. Newer versions of the game can load any savegame, but older versions do not recognize newer savegames. Therefore, if you “downgrade” to v1.14, your v1.16 savegames will not work (they may show up as only having the Story Begins level available). Use a different “Save Slot” for v1.14 and that way you might be able to keep all saves in working condition. In general, be prepared to lose your savegames. 
2. V1.14 can only play multiplayer against other v1.14 versions. So if you do this, you can only play with your friends or others who use the same version (which is very few people).
3. This has not been done many times so something strange can happen – most dramatic would be losing your savegames (as said in #1). 

If that sounds ok, then here’s instructions on how to do this: Launch Steam, go to Library, right-click on Trine 2 and go to Properties. Then go to Betas tab, and choose “old”. It doesn’t require password. Now Steam will load v1.14 on your computer. (“old_v115” is v1.15 but it is based on the new multiplayer system so you don’t want to use that.)



Enable multiplayer logging

In options.txt ( %APPDATA%Trine2 , see above for a longer explanation), there’s this line:

setOption(networkModule, “NetLogEnabled”, false)

set it to true, and the game will produce a log of the events to logtrine2.log file. You can open this file with e.g. Notepad, it’s just text data. Please either copypaste it along with your post or make it available elsewhere online, so we can take a look at it. 



Report your problem in detail

To help us figure out what’s going on. 

Here’s some information that would help:

– the net log output ( trine2.log )
– what game settings you are using (resolution, graphics detail level, etc)
– your computer specs
– your location (country/city)
– your ISP and bandwidth/connection


http://forums.steampowered.com/forums/showthread.php?t=2827833

How to transfer photos from a Game Boy Camera to a computer (in Linux)

A few days ago, I found a Flickr group thread that was prac­ti­cally beg­ging for my input. It read some­thing like “Hey Everett, you’re sur­pris­ingly enough not the only per­son out there with these two inter­ests (one obscure and the other semi-so). Would you be will­ing to help out quite pos­si­bly the only other per­son in the world who cares about these things?”
Not only was I like, “Heck  yeah!,” but I decided that this was wor­thy of blog­ging, in case a third indi­vid­ual hap­pens to develop these inter­ests. (If this is you, welcome!)
So, in case you find your­self want­ing to get crappy pho­tos—a term I use most affec­tion­ately — like these:
  
off of one of these:
red Game Boy Camera
and you use Linux:
(I kid!)
…like I do, read on.
The hard­ware I’m using to down­load pho­tos over USB is Smart­Boy USB car­tridge reader (which is made by these peo­ple). And there just so hap­pens to be a great open-source pro­gram for facil­i­tat­ing this task using this device (or a sim­i­lar car­tridge reader): gbcflsh.
So what’s the prob­lem? gbcflsh is only dis­trib­uted as source, and the source fails to com­pile under recent releases of Ubuntu. I con­tacted the devel­op­ers of gbcflsh, and one gave me some sug­ges­tions for fix­ing the source code. They have yet to pub­lish the fixed source, so I’ll doc­u­ment how I got it to compile.
(If you don’t care about this, just grab the binary I made: gbcflsh32-bit, 1.1 MB, md5sum: 85b185706c3d5fe45b7787787f8510bd)
  1. Down­load and extract the source code.
  2. Install the fol­low­ing pack­ages:
    gcc 4.3.3, qt4-dev-tools, libftdi-dev
  3. Focus on the fol­low­ing files:
    src/Logic.cpp
    src/ReadFlashThread.cpp
    src/ReadRamThread.cpp
    src/WriteFlashThread.cpp
    src/WriteRamThread.cpp
  4. Add the fol­low­ing to the bot­tom of the #include sec­tion of each file:
    #include <cst­dio>
  5. That’s it! Com­pile it like you already know how to do (which I won’t get into here).
gbcflshWhen you run gbcflsh (you’ll need to do so as root, by the way), it’ll look a lit­tle bit like what you see to the right. Select the vis­i­ble options (USB, Auto, Ram: 128KB) and click “Read RAM.”
If all goes well, you’ll end up with the con­tents of your camera’s RAM in the form of a .sav file. Great! The hard part is behind us, but we’re not quite done yet.
Next, you’ll need a pro­gram that will extract pho­tos from the save file. I believe there are a few, but they all seem to be for Win­dows. For­tu­nately, the one I use works per­fectly under WinegbcameradumpIt’s called GBCameraDump.exe, and it can cur­rently be foundhere. Down­load it, run it via Wine and select the .sav file you got from gbcflsh. You’ll have some­thing that looks like this screen­shot (except hope­fully with bet­ter photos).
I would also advise you to — if this sort of thing mat­ters to you — check the order of the saved images. They’re likely to be out of order due to, it seems, the way Nin­tendo decided to han­dle the sav­ing of images to the car­tridge. (Also, you’re likely to find some pho­tos you thought were deleted, which may come as a surprise.)
So there you have it: how to get pho­tos off of this cam­era of the past, using the oper­at­ing sys­tem of the (sigh) future.

How To Use wget With Username and Password for FTP / HTTP File Retrieval

Q. How do I use wget ftp / http client tool to download files from password protected web page?

A. wget command supports username and password combo for both FTP and HTTP file retrieval.
Pass following option to wget command:
–user=userName: Your FTP/HTTP username
–password=passWord : Your HTTP/FTP password
These parameters can be overridden using the –ftp-user and –ftp-password options for FTP connections and the –http-user and –http-password options for HTTP connections.
Download a file called foo.pdf from theos.in:
$ wget --user=vivek --password='myPassword' http://theos.in/protected/area/foo.pdf

    MSC (Microsoft System Console) List

    Console
    Description
    azman.msc
    Authentication Manager
    certmgr.msc
    Certificate Manager
    comexp.msc
    Component Services (COM+) Administration
    compmgmt.msc
    Computer Management (contains several  other consoles, for example, DiskMgmt.Msc)
    devmgmt.msc
    Device Manager
    diskmgmt.msc
    Disk Management
    eventvwr.msc
    Event Viewer
    fsmgmt.msc
    Shared Folders Management
    gpedit.msc
    Group Policy Editor
    lusrmgr.msc
    Local Users and Groups
    NAPCLCFG.msc
    Network Access Protocol Client Configuration
    perfmon.msc
    Performance Monitor
    printmanagement.msc
    Print Management
    rsop.msc
    Resultant Set Of Policy
    SecPol.msc
    Security Policy Editor ( a subset of Group Policy)
    Services.msc
    Services manager
    TaskSchd.msc
    Task Scheduler
    tpm.msc
    Trusted Platform Module
    WF.msc
    Windows Firewall with Advanced Security
    Shortcut for: Control Panel | Windows Firewall | Advanced Settings (on left in Task Pane)
    WMImgmt.msc
    Windows Management Instrumentation Control

    How To Change Drive Letters in Windows 7

    After installing a new hard drive, or maybe just to keep your PC organized the way you like, you may want to change the drive letter of a hard drive partition or a CD/DVD/BD drive in Windows 7. The Windows 7 Disk Management tool makes this a snap.

    Note: You cannot change the drive letter of the partition that Windows 7 is installed on. In a normal Windows 7 system, this is the “C” drive.
    Follow these steps to change a drive letter in Windows 7:
    Note: Not using Windows 7? See the tip at the bottom of the page for help.
    Difficulty: Easy
    Time Required: Changing drive letters in Windows 7 usually takes less than 5 minutes

    Here’s How:

    1. Note: You can also open Disk Management from the Command Prompt in Windows 7 but doing so from Computer Management is probably easier.
    2. On the right-hand side of the screen, locate and right-click on the drive that you wish to change the drive letter of and choose Change Drive Letter and Paths….
    3. In the Change Drive Letter and Paths window, click on the Change… button.
      The Change Drive Letter or Path dialog box will appear.
    4. Choose the drive letter you wish to assign to this drive by clicking the letter from the drop-down box on the right.
      Click OK.
    5. The Disk Management window that appears advises you that “Some programs that rely on drive letters might not run correctly. Do you want to continue?”.
      Note: If you have software installed to this drive, the software may stop functioning after a drive letter change. Nearly all software defaults to the primary drive though, so this is rarely a concern.
    6. If you’re sure you want to make this change, click Yes.
      This change should be almost instantaneous.
    7. You can now close any open Computer ManagementAdministrative Tools, or Control Panelwindows.

    Tips:

    1. Not a Windows 7 user? See How Do I Change a Drive Letter in Windows? for specific instructions for your version of Windows.

    Picasa Tip: Picasa to Facebook

    If you have a Facebook page – you may want to upload photos from Picasa to Facebook.
    The long way is to prepare your photos in Picasa and Export them to a separate folder.  Then, using Facebook’s upload utility, you can select all the photos in that folder.
    see Video: Member Tutorial Video: Exporting Pictures for Use in AnotherProgram
    The short way is to download a third party tool called Picasa Uploader.  The purpose of this program is to add a button to the bottom row of buttons in Picasa.  It is a Facebook button and it will work like all the others.  Simply select the photos you want to upload to Facebook, click the facebook button, and follow the prompts.
     http://webkinesis.com/fbpicasa/packages/desktop/v0.5/PicasaUploaderDesktop.air
    Here’s the step-by-step: Go to the  Picasa Uploader page, and click on the big button to Install Now.’  Follow the prompts and click ‘Allow’ or ‘Yes’ or ‘Ok’ for any messages that come up.  Shortly you should see the ‘Configure Buttons’ screen.  Click on the Facebook Button and click ‘Add>>
    addbutton
    When you click OK, you should see the Facebook button at the bottom of your screen with all the other Picasa buttons.  To get back to that ‘Configure Buttons’ screen in order to add, remove, or rearrange your buttons, click on the Tools menu and ‘Configure buttons.’
    So, for example, if you don’t have enough screen room for all of them, you might want to remove the BlogThis! button (I never use that one because it limits me to 4 pictures). To change the order of the buttons, click on a button to move, then click on the Move Up or Move Down button.  To clean up the buttons and return to basic Picasa, click on ‘Reset to Defaults.’
    Now you should have a Facebook button at the bottom of your Picasa screen.  To upload photos to Facebook, simply select them and click that button!
    facebook1
    The first time you do this, you will need to log in with your Facebook username and password.  Then you should see a screen where you can specify an existing Facebook album, or make a new one.  You can also specify whether the album should be private or public.
    makefacebook
    The final step is to ‘Approve’ all your photos.  Be sure they are all selected, then click ‘Approve Selected Photos.’
    approve
    If you’ve ever tried to use Facebook’s album feature, you can appreciate how much easier this is!  Although I’m not a big fan of Facebook, so many people use it, that it’s become almost a necessity.  The connections that are made on Facebook just by the sheer volume of people who use it are quite impressive.
    With this great plug-in tool, at least the photo album part of Facebook has become *very* easy.  The Picasa Facebook button takes care of resizing your photos appropriately, it also keeps your Picasa caption and displays it on the Facebook album.  This button works on both Windows and Macintosh versions of Picasa.

    “WindowsUpdate_800F081F” “WindowsUpdate_dt000” Errors

    Run  SFC /scannow in cmd
    1. Updated the chipset drivers for Windows 7
    2. Updated the all network driversfor Windows 7
    removed the additional thing like  SATA hard drive in the second bay or USB any
    This link will be help full to resolve the issue
    Download and run the appropriate file:
    Run system readiness tool and upload the checksur.log. Restart the computer and then install the updates

    http://www.microsoft.com/downloads/en/details.aspx?FamilyID=914FBC5B-1FBA-4BAE-A7C3-D2C47C6FCFFC

    System Update Readiness Tool for Windows 7 for x64-based Systems